I am an independent developer and owner of Anchorwatch Softworks LLC. I graduated from the Savannah College of Art and Design in 2018 with a B.F.A. in Interactive Design & Game Development. I am a 3D Generalist and have experience with multiple disciplines, from 3D asset creation (modeling, texturing, etc.), programming, systems design, rigging, animation, real-time VFX, concept art, and technical art, to hands-on world building and level design in engine. The areas which I hold the majority of my experience in are 3D asset creation, programming, and technical art. I am always looking forward to expanding the scope and depth of my knowledge of all things related to game development.
My company, Anchorwatch Softworks LLC, provides customized VR training solutions for organizations in the TSCM (technical surveillance counter-measures) field. Our training applications specialize in providing realistic scenarios for students to apply what they've learned in class and enrich their educational experience.
I am the owner of Anchorwatch Softworks LLC. I create VR training solutions for clientele in the TSCM market.
I worked as an independent contractor to create a VR training simulation for students.
I worked as a camp instructor, teaching a class of 8 students each week. I taught 3D Game Design using the Unreal Engine, 3D Modeling with Autodesk Maya, and VR Game Development with Unreal Engine 4 and the HTC Vive. Students' ages ranged from 13-17 with a strict ratio of 1 instructor for every 8 students for a richer learning experience.
I worked as a camp instructor, teaching a class of 8 students each week. I taught 3D Game Design using the Unreal Engine, and Level Design using the Hammer Editor (Source) for Dota 2, Team Fortress 2, and Portal 2. Students' ages ranged from 13-17 with a strict ratio of 1 instructor for every 8 students for a richer learning experience.
I worked as a camp instructor, teaching a class of 8 students each week. I taught 3D level design and texturing for games using the Source Engine -- namely Team Fortress 2 and Portal 2. Students' ages ranged from 13-17 with a strict ratio of 1 instructor for every 8 students for a richer learning experience.